The New Halo Series

Halo fans around the world were pleasantly surprised to learn that Xbox’s most popular game would be made into a TV series, and by none other than the renowned film director, Stephen Spielberg. While Spielberg’s TV shows haven’t drawn as much attention as his films, his name alone will certainly create a stir and boost the TRP ratings of the program.


While it’s not possible to flawlessly remake video games into films or TV series, adapting games to films does give them a level of authenticity that the game can’t achieve on its own.


Halo’s Forward Unto Dawn originally started as a series of short 15 minute episodes but has recently been constructed into a full movie which will be available on DVD and Blu-ray. This new Halo film is sure to reveal how well things come together when the Halo game meets the big screen.


Forward Unto Dawn is one of the most expensive web series ever made with a budget tallying at about $10 million. Still, this number pales in comparison to Spielberg’s budget, as each one of his episodes will cost millions to produce, and don’t expect a lot of fireworks.


Budget is certainly not the only factor that will determine the success of this new Halo series. The characters will need to be portrayed in a different light by the actors chosen to play the parts.


The storyline begins with a group of new cadets training to become UNSC elite soldiers. Surprisingly, the enemy appears out of nowhere, and total chaos ensues. The cadets face off against the Chief, and the events that follow lead up to the beginning of Halo 4.


Even with all the money spent on this film, fans of the Halo games won’t experience the same impact. The weakly portrayed characters and the script are lackluster in comparison with the original game, and diehard fans will likely be disappointed.


While developers of Forward Unto Dawn had honest and respectable intentions for making this film, it hit the air with a flat tune because of the low budget and loosely written script, among other things.


Still, Microsoft moved forward with the project, probably thinking that the concept of Halo as a live action film would be hard for audiences to resist.


While those used to the Halo games would envision a world with colorful aliens running rampant through alien vistas, big groups of strange creatures and cool futuristic vehicles slamming into each other in the heat of battle, surprisingly, none of the above is to be found in Forward Unto Dawn. It’s a wonder that Microsoft agreed to proceed with the production of this film.


Microsoft’s intentions for going ahead with producing Halo 4:  Forward Unto Dawn may have been to expand the audience for Halo beyond the world of gamers. Still, this is thwarted by the fact that watching the film makes you feel like you’re watching a video game anyway. This alone probably turns off the non-gaming crowd. Although some of the action scenes are pretty cool, the film simply has too many flaws to create any substantial impact on any audience.